Active computer games no substitute

Active computer games no substitute
New generation active computer games stimulate greater energy expenditure than sedentary games, but are no substitute for playing real sports, as per a research studyin this weeks Christmas issue of the BMJ.

Young people are currently recommended to take an hour of moderate to vigorous physical exercise each day, which should use at least three times as much energy as is used at rest. But a number of adolescents have mostly sedentary lifestyles.

Time spent in front of television and computer screens has been associated with physical inactivity and obesity.

The new generation of wireless based computer games is meant to stimulate greater interaction and movement during play, so scientists at Liverpool John Moores University compared the energy expenditure of adolescents when playing sedentary and new generation active computer games.

Six boys and five girls aged 13-15 years were included in the study. All were a healthy weight, competent at sport and regularly played sedentary computer games.

Before the study, each participant practiced playing both the active and inactive games.

On the day of the study, participants played four computer games for 15 minutes each while wearing a monitoring device to record energy expenditure.........

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